DRAGON CHARACTERS
You are a Dragon, what more needs to be said?
Dragon Traits
all dragon player characters share common traits.
Ability Score Increase. Your Strength score increases by 2 and your Charisma score increases by 1.
Age. You have outgrown the Dragonling phase, and are around 6-15 years old. Dragons reach full adulthood at about age 100, and can live to be thousands of years old.
Alignment. As powerful creatures who are not afraid to express themselves and impact the world around them, dragons tend away from neutrality and towards the extremes the alignment scale.
Size. A dragon of your age is over 20 feet long, with a 25 foot wing span, and weighs 1000-2000 lbs. Your size is Medium, but just barely. When you take your 2nd level in the dragon class, you become Large size.
Speed. Your base walking speed is 30 feet.
Wings. You can fly at a speed of 60 feet. You can’t fly if you are carrying more than 1/3 your carrying capacity (which is 5 times your Strength score).
Darkvision. As supreme predators and frequent cave-dwellers, dragons have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dragon Type. Your creature type is “dragon,” which renders you immune to effects that do not affect dragons, such as the charm person and hold person spells which target humanoids.
Unarmored Defense. When you are not wearing armor, your scaly hide provides you with AC equal to 10 + your Strength modifier + your Dexterity modifier (maximum Dexterity modifier +2). Due to your body shape and movement patterns, you can’t effectively wear manufactured armor are always treated as lacking proficiency with it.
Natural Weapons. When you make an unarmed strike with your claws, you deal 1d6 slashing damage. You can also make an unarmed strike with a bite, for 1d6 piercing damage, or with your tail, for 1d6 bludgeoning damage. Your claws are not well suited to tool-use or fine manipulation. You have disadvantage on attacks with manufactured weapon, and on ability checks that require fine manual dexterity (such as using thieve’s tools or the Sleight of Hand skill).
Damage Resistance. You have resistance to a damage type, according to your Elemental Nature.
Dragon Magic: you learn your choice of the Prestidigitation, Kineisis, or minor illusion cantrips. Charisma is your spellcasting abilty for those spells
Languages. Unlike most races, Dragons, being creatures of magic communicate with their minds, you still need to know a creature's language to communicate effectively with them though, otherwise the best you can do is convey simple concepts and images. You know Draconic, and one other language of your choice (usually human)
Dragonling Background. Unlike other characters, you don’t get to select a background. Instead, all dragons get the Dragonling background.
Elemental Nature, dragons are creatures of pure magic, and that power manifests as elemental energy, choose an element and a breath weapon style
Elements:
Acid: Your breath weapon deals Acid damage. Targets in the area resist by making a Dexterity saving throw, and you are resistant to Acid damage
Fire: Your breath weapon deals Fire damage. Targets in the area resist by making a Dexterity saving throw, and you are resistant to Fire damage
Lightning: Your breath weapon deals Lightning damage. Targets in the area resist by making a Dexterity saving throw, and you are resistant to Lightning damage
Ice: Your breath weapon deals Cold damage. Targets in the area resist by making a Constitution saving throw and you are resistant to Cold damage
Poison: Your breath weapon deals Poison damage. Targets in the area resist by making a Constitution saving throw, and you are resistant to Poison damage
Breath weapons Styles
Line: your breath weapon affects a line 5 feet wide and 30 feet long
Cone: your breath weapon affects a 15 foot cone
Kinesis
mage cantrip
You can use your action to manipulate or move one object within 30 feet of you. The object can’t weigh more than 10 pounds, and you can’t affect an object being worn or carried by another creature. If the object is loose, you can move it up to 30 feet in any direction. This spell allows you to open an unlocked door, pour out a beer stein, and so on. The object falls to the ground at the start of your next turn if you leave it suspended in midair. and do not cast this spell again on that turn
Art by Tom Fisherbach
Dragon Traits
all dragon player characters share common traits.
Ability Score Increase. Your Strength score increases by 2 and your Charisma score increases by 1.
Age. You have outgrown the Dragonling phase, and are around 6-15 years old. Dragons reach full adulthood at about age 100, and can live to be thousands of years old.
Alignment. As powerful creatures who are not afraid to express themselves and impact the world around them, dragons tend away from neutrality and towards the extremes the alignment scale.
Size. A dragon of your age is over 20 feet long, with a 25 foot wing span, and weighs 1000-2000 lbs. Your size is Medium, but just barely. When you take your 2nd level in the dragon class, you become Large size.
Speed. Your base walking speed is 30 feet.
Wings. You can fly at a speed of 60 feet. You can’t fly if you are carrying more than 1/3 your carrying capacity (which is 5 times your Strength score).
Darkvision. As supreme predators and frequent cave-dwellers, dragons have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Dragon Type. Your creature type is “dragon,” which renders you immune to effects that do not affect dragons, such as the charm person and hold person spells which target humanoids.
Unarmored Defense. When you are not wearing armor, your scaly hide provides you with AC equal to 10 + your Strength modifier + your Dexterity modifier (maximum Dexterity modifier +2). Due to your body shape and movement patterns, you can’t effectively wear manufactured armor are always treated as lacking proficiency with it.
Natural Weapons. When you make an unarmed strike with your claws, you deal 1d6 slashing damage. You can also make an unarmed strike with a bite, for 1d6 piercing damage, or with your tail, for 1d6 bludgeoning damage. Your claws are not well suited to tool-use or fine manipulation. You have disadvantage on attacks with manufactured weapon, and on ability checks that require fine manual dexterity (such as using thieve’s tools or the Sleight of Hand skill).
Damage Resistance. You have resistance to a damage type, according to your Elemental Nature.
Dragon Magic: you learn your choice of the Prestidigitation, Kineisis, or minor illusion cantrips. Charisma is your spellcasting abilty for those spells
Languages. Unlike most races, Dragons, being creatures of magic communicate with their minds, you still need to know a creature's language to communicate effectively with them though, otherwise the best you can do is convey simple concepts and images. You know Draconic, and one other language of your choice (usually human)
Dragonling Background. Unlike other characters, you don’t get to select a background. Instead, all dragons get the Dragonling background.
Elemental Nature, dragons are creatures of pure magic, and that power manifests as elemental energy, choose an element and a breath weapon style
Elements:
Acid: Your breath weapon deals Acid damage. Targets in the area resist by making a Dexterity saving throw, and you are resistant to Acid damage
Fire: Your breath weapon deals Fire damage. Targets in the area resist by making a Dexterity saving throw, and you are resistant to Fire damage
Lightning: Your breath weapon deals Lightning damage. Targets in the area resist by making a Dexterity saving throw, and you are resistant to Lightning damage
Ice: Your breath weapon deals Cold damage. Targets in the area resist by making a Constitution saving throw and you are resistant to Cold damage
Poison: Your breath weapon deals Poison damage. Targets in the area resist by making a Constitution saving throw, and you are resistant to Poison damage
Breath weapons Styles
Line: your breath weapon affects a line 5 feet wide and 30 feet long
Cone: your breath weapon affects a 15 foot cone
Kinesis
mage cantrip
You can use your action to manipulate or move one object within 30 feet of you. The object can’t weigh more than 10 pounds, and you can’t affect an object being worn or carried by another creature. If the object is loose, you can move it up to 30 feet in any direction. This spell allows you to open an unlocked door, pour out a beer stein, and so on. The object falls to the ground at the start of your next turn if you leave it suspended in midair. and do not cast this spell again on that turn
Art by Tom Fisherbach