Mage Spell list
This is the mage spell list, I limited mage spells to spells that fit in the Twokinds universe, either spells that we have seen someone cast, or spells that based on what we've seen, could be conceivably cast. I kept spells out that we know cannot be cast in Twokinds (I.E. Resurrection spells) and certain class specific spells that act as a major boost to that class, such as Hex, Hunters mark, and eldritch blast. However this list is a suggestion, if you feel I overlooked a spell, feel free to include it in your campaign, and leave a comment on why you did that. Also, if you have a homebrewed spell that you feel fits the Twokinds universe to a T, feel free to leave a comment detailing that spell.
Schools of magic
there are no schools of magic in twokinds, instead when a character uses a detect magic spell, vaugley describe what the spell does, for example, if someone was to detect magic on a trap that would trigger the Fireball spell, you might say something like this "you're detecting some fire magic here, probably about 3rd level" Animate object would be "Definitily some telekinetic magic, though there's also some mind magic at play here" use common sense as you see fit, and remember, if you can't figure out what to say, it can always be "warded against detection spells"
Mage spells
Cantrips
Acid Splash
Blade Ward
Control Flames*
Create Bonfire*
Dancing Lights
Fire Bolt
Friends
Frostbite*
Gust*
Light
Magic Stone*
Mending
Message
Minor Illusion
Mold Earth*
Poison Spray
Prestidigitation
Produce flame
Ray of Frost
Resistance
Shape Water*
Shocking Grasp
Spare the Dying
Thaumaturgy
Thorn Whip
Thunderclap
True Strike
1st Level
Absorb Elements*
Alarm
Animal Friendship
Arms of Hadar
Bane
Bless
Burning Hands
Catapult*
Charm Person
Chromatic Orb
Color Spray
Command
Create or Destroy Water
Cure Wounds
Detect Evil and Good
Detect Magic
Detect Poison and Disease
Disguise Self
Earth Tremor*
Entangle
Expeditious Retreat
Faerie Fire
Fog Cloud
Grease
Healing Word
Hellish Rebuke
Heroisim
Ice Knife
Identify*
Illusory Script
Inflict Wounds
Jump
Longstrider
Mage Armor
Magic Missile
Protection from Evil and good
Ray of Sickness
Sanctuary
Searing Smite
Shield
Shield of Faith
Silent Image
Sleep
Tenser's Floating Disk
Thunderwave
Unseen Servant
Witch bolt
2nd Level
Aganazzar's Scorcher*
Aid
Arcane Lock
Barkskin
Blindness/Deafness
Blur
Calm Emotions
Cloud of Daggers
Darkness
Darkvision
Detect Thoughts
Dust Devil*
Earthbind*
Enhance Ability
Enthrall
Flame Blade
Flaming Sphere
Gentle Repose
Gust of Wind
Hold Person
Invisibility
Knock
Lesser Restoration
Levitate
Magic Mouth
Magic Weapon
Maximilian's Earthen Grasp*
Melf's Acid Arrow
Mirror Image
Misty Step
Nystul's Magic Aura
Phantasmal Force
Prayer of Healing
Protection From Poison
Pyrotechnics*
Ray of Enfeeblement
Scorching Ray
See Invisibility
Shatter
Silence
Snilloc's Snowball Sworm*
Spider Climb
Spike Growth
Spiritual Weapon
Suggestion
Warding Bond
Warding Wind
Web
3rd Level
Aura of Vitality
Beacon of Hope
Bestow Curse
Call Lightning
Counterspell
Daylight
Dispel Magic
Erupting Earth*
Fear
Feign Death
Fireball
Flame Arrows*
Fly
Glyph of Warding
Haste
Hypnotic Pattern
Leomund's Tiny Hut
Lightning Arrow
Lightning Bolt
Magic Circle
Major Image
Mass Healing Word
Meld into Stone
Melf's Minute Meteors*
Nondetection
Plant Growth
Protection From Energy
Remove Curse
Sending
Sleet Storm
Slow
Stinking Cloud
Tidal Wave*
Vampiric Touch
Wall of Sand*
Wall of Water*
Water Breathing
Water Walk
Wind Wall
4th Level
Aura of Life
Aura of Purity
Blight
Compulsion
Confusion
Conjure Minor Elementals
Control Water
Death Ward
Dimension Door
Dominate Beast
Elemental Bane*
Evard's Black Tentacles
Fire Shield
Freedom of Movement
Grasping Vine
Greater Invisibility
Hallucinatory Terrain
Ice Storm
Mordenkainen's Private Sanctum
Otiluke's Resilient Sphere
Phantasmal Killer
Stone Shape
Stoneskin
Storm Sphere*
Vitriolic Sphere*
Wall of Fire
Watery Sphere*
5th Level
Animate Objects
Antilife Shell
Cloudkill
Cone of Cold
Conjure Elemental
Contagion
Control Winds
Creation
Dominate Person
Dream
Flame Strike
Geas
Greater Restoration
Hold Monster
Immolation*
Maelstrom*
Mass Cure wounds
Mislead
Modify Memory
Rary's Telepathic Bond
Seeming
Telekinesis
Teleportation Circle
Transmute Rock
Wall of Force
Wall of Stone
6th Level
Arcane Gate
Blade Barrier
Bones of the Earth*
Chain Lightning
Circle of Death
Contingency
Disintegrate
Drawmij's Instant Summon
Eyebite
Flesh to Stone
Forbiddance
Globe of Invulnerability
Guards and Wards
Harm
Heal
Investiture of Flame
Investiture of Ice
Investiture of Stone
Investiture of Wind
Mass Suggestion
Move Earth
Otiluke's Freezing Sphere
Primordial Ward*
Programmed Illusion
Sunbeam
True Seeing
Wall of Ice
Wall of Thorns
Wind Walk
Word of Recall
7th level
Delayed Blast Fireball
Fire Storm
Forcecage
Mirage Arcana
Mordenkainen's Sword
Project Image
Regenerate
Reverse Gravity
Symbol
Teleport
Whirlwind
8th Level
Abi-Dalzim's Horrid Wilting
Antimagic Field
Antipathy/Sympathy
Control Weather
Dominate Monster
Earthquake
Feeblemind
Incendiary cloud
Mind Blank
Power Word Stun
Sunburst
Telepathy
Tsunami
9th Level
Foresight
Mass Heal
Meteor Swarm
Power Word Heal
Power Word Kill
Storm of Vengance
Time Stop
True Polymorph
Weird
This is the mage spell list, I limited mage spells to spells that fit in the Twokinds universe, either spells that we have seen someone cast, or spells that based on what we've seen, could be conceivably cast. I kept spells out that we know cannot be cast in Twokinds (I.E. Resurrection spells) and certain class specific spells that act as a major boost to that class, such as Hex, Hunters mark, and eldritch blast. However this list is a suggestion, if you feel I overlooked a spell, feel free to include it in your campaign, and leave a comment on why you did that. Also, if you have a homebrewed spell that you feel fits the Twokinds universe to a T, feel free to leave a comment detailing that spell.
Schools of magic
there are no schools of magic in twokinds, instead when a character uses a detect magic spell, vaugley describe what the spell does, for example, if someone was to detect magic on a trap that would trigger the Fireball spell, you might say something like this "you're detecting some fire magic here, probably about 3rd level" Animate object would be "Definitily some telekinetic magic, though there's also some mind magic at play here" use common sense as you see fit, and remember, if you can't figure out what to say, it can always be "warded against detection spells"
Mage spells
Cantrips
Acid Splash
Blade Ward
Control Flames*
Create Bonfire*
Dancing Lights
Fire Bolt
Friends
Frostbite*
Gust*
Light
Magic Stone*
Mending
Message
Minor Illusion
Mold Earth*
Poison Spray
Prestidigitation
Produce flame
Ray of Frost
Resistance
Shape Water*
Shocking Grasp
Spare the Dying
Thaumaturgy
Thorn Whip
Thunderclap
True Strike
1st Level
Absorb Elements*
Alarm
Animal Friendship
Arms of Hadar
Bane
Bless
Burning Hands
Catapult*
Charm Person
Chromatic Orb
Color Spray
Command
Create or Destroy Water
Cure Wounds
Detect Evil and Good
Detect Magic
Detect Poison and Disease
Disguise Self
Earth Tremor*
Entangle
Expeditious Retreat
Faerie Fire
Fog Cloud
Grease
Healing Word
Hellish Rebuke
Heroisim
Ice Knife
Identify*
Illusory Script
Inflict Wounds
Jump
Longstrider
Mage Armor
Magic Missile
Protection from Evil and good
Ray of Sickness
Sanctuary
Searing Smite
Shield
Shield of Faith
Silent Image
Sleep
Tenser's Floating Disk
Thunderwave
Unseen Servant
Witch bolt
2nd Level
Aganazzar's Scorcher*
Aid
Arcane Lock
Barkskin
Blindness/Deafness
Blur
Calm Emotions
Cloud of Daggers
Darkness
Darkvision
Detect Thoughts
Dust Devil*
Earthbind*
Enhance Ability
Enthrall
Flame Blade
Flaming Sphere
Gentle Repose
Gust of Wind
Hold Person
Invisibility
Knock
Lesser Restoration
Levitate
Magic Mouth
Magic Weapon
Maximilian's Earthen Grasp*
Melf's Acid Arrow
Mirror Image
Misty Step
Nystul's Magic Aura
Phantasmal Force
Prayer of Healing
Protection From Poison
Pyrotechnics*
Ray of Enfeeblement
Scorching Ray
See Invisibility
Shatter
Silence
Snilloc's Snowball Sworm*
Spider Climb
Spike Growth
Spiritual Weapon
Suggestion
Warding Bond
Warding Wind
Web
3rd Level
Aura of Vitality
Beacon of Hope
Bestow Curse
Call Lightning
Counterspell
Daylight
Dispel Magic
Erupting Earth*
Fear
Feign Death
Fireball
Flame Arrows*
Fly
Glyph of Warding
Haste
Hypnotic Pattern
Leomund's Tiny Hut
Lightning Arrow
Lightning Bolt
Magic Circle
Major Image
Mass Healing Word
Meld into Stone
Melf's Minute Meteors*
Nondetection
Plant Growth
Protection From Energy
Remove Curse
Sending
Sleet Storm
Slow
Stinking Cloud
Tidal Wave*
Vampiric Touch
Wall of Sand*
Wall of Water*
Water Breathing
Water Walk
Wind Wall
4th Level
Aura of Life
Aura of Purity
Blight
Compulsion
Confusion
Conjure Minor Elementals
Control Water
Death Ward
Dimension Door
Dominate Beast
Elemental Bane*
Evard's Black Tentacles
Fire Shield
Freedom of Movement
Grasping Vine
Greater Invisibility
Hallucinatory Terrain
Ice Storm
Mordenkainen's Private Sanctum
Otiluke's Resilient Sphere
Phantasmal Killer
Stone Shape
Stoneskin
Storm Sphere*
Vitriolic Sphere*
Wall of Fire
Watery Sphere*
5th Level
Animate Objects
Antilife Shell
Cloudkill
Cone of Cold
Conjure Elemental
Contagion
Control Winds
Creation
Dominate Person
Dream
Flame Strike
Geas
Greater Restoration
Hold Monster
Immolation*
Maelstrom*
Mass Cure wounds
Mislead
Modify Memory
Rary's Telepathic Bond
Seeming
Telekinesis
Teleportation Circle
Transmute Rock
Wall of Force
Wall of Stone
6th Level
Arcane Gate
Blade Barrier
Bones of the Earth*
Chain Lightning
Circle of Death
Contingency
Disintegrate
Drawmij's Instant Summon
Eyebite
Flesh to Stone
Forbiddance
Globe of Invulnerability
Guards and Wards
Harm
Heal
Investiture of Flame
Investiture of Ice
Investiture of Stone
Investiture of Wind
Mass Suggestion
Move Earth
Otiluke's Freezing Sphere
Primordial Ward*
Programmed Illusion
Sunbeam
True Seeing
Wall of Ice
Wall of Thorns
Wind Walk
Word of Recall
7th level
Delayed Blast Fireball
Fire Storm
Forcecage
Mirage Arcana
Mordenkainen's Sword
Project Image
Regenerate
Reverse Gravity
Symbol
Teleport
Whirlwind
8th Level
Abi-Dalzim's Horrid Wilting
Antimagic Field
Antipathy/Sympathy
Control Weather
Dominate Monster
Earthquake
Feeblemind
Incendiary cloud
Mind Blank
Power Word Stun
Sunburst
Telepathy
Tsunami
9th Level
Foresight
Mass Heal
Meteor Swarm
Power Word Heal
Power Word Kill
Storm of Vengance
Time Stop
True Polymorph
Weird